The Barbarian is the biggest hit die and the loudest entrance: rage, brute power, and the toughness to wade through a fight that would drop anyone else.
| Hit Die | d12 |
| Primary Ability | Strength |
| Saving Throws | Strength, Constitution |
| Armor | Light, medium, shields |
| Weapons | Simple, martial |
| Skills | Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, Survival |
Hit Points at 1st level: 12 + Constitution modifier. At higher levels: 1d12 (or 7) + Constitution modifier per level.
Ability Score Improvements: 4, 8, 12, 16, 19.
Rage. A bonus action for extra melee damage, advantage on Strength checks and saves, and resistance to physical damage. Uses grow from 2 to unlimited at 20; rage damage rises +2 / +3 / +4. Unarmored Defense: AC = 10 + Dexterity + Constitution.
| Level | Prof. | Features |
|---|---|---|
| 1 | +2 | Rage, Unarmored Defense |
| 2 | +2 | Reckless Attack, Danger Sense |
| 3 | +2 | Primal Path (subclass) |
| 4 | +2 | Ability Score Improvement (or feat) |
| 5 | +3 | Extra Attack, Fast Movement |
| 6 | +3 | Path feature |
| 7 | +3 | Feral Instinct |
| 8 | +3 | Ability Score Improvement (or feat) |
| 9 | +4 | Brutal Critical (1 die) |
| 10 | +4 | Path feature |
| 11 | +4 | Relentless Rage |
| 12 | +4 | Ability Score Improvement (or feat) |
| 13 | +5 | Brutal Critical (2 dice) |
| 14 | +5 | Path feature |
| 15 | +5 | Persistent Rage |
| 16 | +5 | Ability Score Improvement (or feat) |
| 17 | +6 | Brutal Critical (3 dice) |
| 18 | +6 | Indomitable Might |
| 19 | +6 | Ability Score Improvement (or feat) |
| 20 | +6 | Primal Champion (+4 Strength & Constitution, max 24) |
Reckless Attack, Danger Sense, Feral Instinct, Brutal Critical, Relentless Rage, Persistent Rage and Indomitable Might stack up into a warrior who is very hard to stop and very good at ending things.
Chosen at level 3 (features at 3, 6, 10, 14).
See Classes for the rest of the roster.
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