- Capital-safe. The guarantee that your property, deeds and characters cannot be taken off you by any defeat, anywhere. See Items.
- Charter. The right to found a guild and hold territory, which comes with the lord subscription. It is not an item and it is not sold or resold. See Membership & Store.
- Free company. The starter guild tier; forms instantly, limited rights.
- Feat. An optional package taken in place of an ability score bump at levels 4, 8, 12, 16, and 19.
- Spells. The full list, cantrips through ninth, and what casting costs.
- Killstreak. A run of kills without dying, which two of the classes turn into escalating rewards and a growing bounty on their own head. See Combat.
- The Marches. The scorched, lawless region between the two empires. The most dangerous ground in the world and the richest, because the only complete road runs through it.
- Meta-skill. An uncapped, cross-cutting skill (Leadership, Mercantile, Sailing).
- Reditus. The system that routes you back into the world when you die.
- Standing. What a faction or a town thinks of you, tracked separately for each. Earned by what you do, not chosen.
- Sunshard. The magical mineral the world runs on: it powers enchantment, and the richest deposits are in the most dangerous place to dig. See The World.
- The free lands. The neutral middle between the two empires.
- True Mastery. The raised ceiling on a profession, included with membership. Not a purchase.
¶ Bot commands
You play by messaging the bot. Common commands (type them in chat):
/start. Begin, or return to your character.
/help. The in-bot help menu.
/guild. Your guild panel (roster, treasury, contracts).
- Menus and buttons handle most actions; you rarely need to memorize commands.
(The live command list is in the bot's own help; this page mirrors the essentials.)
Patch notes is the public changelog: what changed, when, and what it means for a character you have already built.
- Is it pay-to-win? No. Nothing sold grants combat or economic power; a free player can beat a paying one.
- Do I lose everything when I die? No, ordinary characters respawn and recover. Death costs time and sometimes what you were carrying.
- Where are the quests? Out in the world. There is no master list; you find them by playing.
- Do I need to download anything? No. It all runs inside Telegram.
Practical: Membership & Store · Licence
Always: Mortmain · Start Here