A member class. Upgrade from a Cleric or Paladin by completing the Bishop's tutorial (membership required).
The Bishop is a leader of the faithful, a full divine caster who turns belief into power over a battlefield and a congregation. Taken as Good or Evil, locked at unlock, and the two sides play very differently.
| Hit Die | d8 |
| Primary Ability | Wisdom and Charisma |
| Saving Throws | Wisdom, Charisma |
| Armor | Light, medium, shields |
| Weapons | Simple |
| Skills | Choose 2 from History, Insight, Intimidation, Medicine, Persuasion, Religion |
| Alignment | Good or Evil, chosen at unlock |
Hit Points at 1st level: 8 + Constitution modifier. At higher levels: 1d8 (or 5) + Constitution modifier per level.
Ability Score Improvements: 4, 8, 12, 16, 19.
Spellcasting. A full divine caster (Wisdom). A Faith Pool (level + Charisma) fuels your alignment powers and refills on a long rest or by tithing through the church.
| Level | Prof. | Features |
|---|---|---|
| 1 | +2 | Spellcasting, Faith Pool, Alignment Oath |
| 2 | +2 | Channel Faith |
| 3 | +2 | Bishop's Calling (subclass) |
| 4 | +2 | Ability Score Improvement (or feat) |
| 5 | +3 | Sermon |
| 6 | +3 | Aura of the Faith |
| 7 | +3 | Calling feature |
| 8 | +3 | Ability Score Improvement (or feat) |
| 9 | +4 | Excommunicate |
| 10 | +4 | Improved Sermon |
| 11 | +4 | Divine Intervention |
| 12 | +4 | Ability Score Improvement (or feat) |
| 13 | +5 | Calling feature |
| 14 | +5 | Auras extend to 30 ft |
| 15 | +5 | Greater Channel Faith |
| 16 | +5 | Ability Score Improvement (or feat) |
| 17 | +6 | Mass Rite |
| 18 | +6 | Calling capstone |
| 19 | +6 | Ability Score Improvement (or feat) |
| 20 | +6 | Avatar of the Faith |
Channel Faith. A burst that heals and wards (Good: Sanctify) or spreads fear and withering (Evil: Anathema); two uses at 15.
Sermon. An aura that grants same-faith allies a scaling buff; wider and stronger at 10, battlefield-wide at 17 (Mass Rite).
Aura of the Faith. A radiant ward (Good) or dread ward (Evil), out to 30 ft at 14.
Excommunicate. Mark a target for a heavy debuff plus a reputation strike with the faith.
Divine Intervention. Call your god once per long rest, scaled to your level.
Avatar of the Faith. Transform into an avatar of your god for large alignment power, once per long rest.
Your side sets the callings; choose one at level 3 (features at 3, 7, 13, 18).
Good:
Evil:
See Classes for the rest of the roster.
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