The Cleric channels a divine power through a chosen domain: healing, protection, and holy force. Faith in Mortmain is also an economy, and a Cleric can work it.
| Hit Die | d8 |
| Primary Ability | Wisdom |
| Saving Throws | Wisdom, Charisma |
| Armor | Light, medium, shields |
| Weapons | Simple |
| Skills | Choose 2 from History, Insight, Medicine, Persuasion, Religion |
Hit Points at 1st level: 8 + Constitution modifier. At higher levels: 1d8 (or 5) + Constitution modifier per level.
Ability Score Improvements: 4, 8, 12, 16, 19 (you may take a feat instead at each).
Spellcasting. A full caster (Wisdom), prepared, with ritual casting. Cantrips known: 3 at 1, 4 at 4, 5 at 10. Your domain grants extra always-prepared spells.
| Level | Prof. | Features |
|---|---|---|
| 1 | +2 | Spellcasting, Divine Domain, Domain feature |
| 2 | +2 | Channel Divinity (1/rest): Turn Undead + Domain effect |
| 3 | +2 | 2nd-level spells |
| 4 | +2 | Ability Score Improvement (or feat) |
| 5 | +3 | Destroy Undead (CR 1/2) |
| 6 | +3 | Channel Divinity (2/rest), Domain feature |
| 7 | +3 | 4th-level spells |
| 8 | +3 | Ability Score Improvement (or feat); Destroy Undead (CR 1); Divine Strike |
| 9 | +4 | 5th-level spells |
| 10 | +4 | Divine Intervention |
| 11 | +4 | Destroy Undead (CR 2) |
| 12 | +4 | Ability Score Improvement (or feat) |
| 13 | +5 | 7th-level spells |
| 14 | +5 | Destroy Undead (CR 3) |
| 15 | +5 | 8th-level spells |
| 16 | +5 | Ability Score Improvement (or feat) |
| 17 | +6 | 9th-level spells; Destroy Undead (CR 4); Domain capstone |
| 18 | +6 | Channel Divinity (3/rest) |
| 19 | +6 | Ability Score Improvement (or feat) |
| 20 | +6 | Divine Intervention (automatic) |
Channel Divinity. Turn Undead, plus a domain option. Destroy Undead. Weak undead are destroyed outright, scaling with level. Divine Intervention. Call on your deity for aid, automatic at 20.
Faith ties into the religion system: tithing and standing are a fully-burned sink, never power bought for coin.
See Classes for the rest of the roster.
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