A member class, and the only one with no base-class or alignment restriction, any character can become one. Complete the De Re Militari tutorial (active membership required). Gate: the Engineering profession at 50.
The Combat Engineer is the army's architect: muscle and magic together, walls out of nothing, ground that fights for your side, and bridges where the map said no. Every army wants one; no army is led by one.
| Hit Die | d10 |
| Primary Ability | Strength and Intelligence |
| Saving Throws | Strength, Intelligence |
| Armor | Light, medium, shields |
| Weapons | Simple, martial (hammers, picks, axes) |
| Skills | Choose 2 from Athletics, Arcana, Investigation, Perception |
| Base class / Alignment | Any / Any |
Hit Points at 1st level: 10 + Constitution modifier. At higher levels: 1d10 (or 6) + Constitution modifier per level.
Ability Score Improvements: 4, 8, 12, 16, 19. Resource: Matériel, a work pool spent on built terrain and march works, refreshed on rest and replenished from a supply line.
| Level | Prof. | Features |
|---|---|---|
| 1 | +2 | Built Terrain, Field Kit |
| 2 | +2 | Counter-Engineering |
| 3 | +2 | Discipline (subclass) |
| 4 | +2 | Ability Score Improvement (or feat) |
| 5 | +3 | Extra Attack |
| 6 | +3 | March Works (bridges, camps) |
| 7 | +3 | Discipline feature |
| 8 | +3 | Ability Score Improvement (or feat) |
| 9 | +4 | Temporary Claim (frontier forts) |
| 10 | +4 | Improved Works |
| 11 | +4 | Work Crews (with Leadership) |
| 12 | +4 | Ability Score Improvement (or feat) |
| 13 | +5 | Discipline feature |
| 14 | +5 | Rapid Construction |
| 15 | +5 | Citadel (a fortress-grade temporary claim) |
| 16 | +5 | Ability Score Improvement (or feat) |
| 17 | +6 | Discipline capstone |
| 18 | +6 | Master Works |
| 19 | +6 | Ability Score Improvement (or feat) |
| 20 | +6 | Reshape the Field |
Built Terrain. In combat, raise walls, hide ambuscades, and lay hazard fields. Counter-Engineering. Destroy enemy cover and works. March Works. Out of combat, throw temporary bridges, camps, and forts across ground the map denied you. Temporary Claim. Frontier forts and citadels that hold land without a charter for a window, then mature into charterable ground or crumble (see Guilds, Charters & Territory). Work Crews. With the Leadership skill, hire crews that build faster, never fight better. Reshape the Field. A capstone act of terraforming a battlefield to your plan.
A support class: no retinue scaling, no command auras. The Combat Engineer changes the map itself, and is the professional the whole war economy hires.
Chosen at level 3.
See Classes for the rest of the roster.
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