A member class. Upgrade from a Rogue or Bard by completing the Capital tutorial (membership required).
The Gray Marketer wins through trade, guile, and a network rather than a sword. Weak in a straight fight, slippery, and unmatched at turning a market. Neutral, locked, so they deal with every side.
| Hit Die | d8 |
| Primary Ability | Charisma and Intelligence |
| Saving Throws | Intelligence, Charisma |
| Armor | Light |
| Weapons | Simple, hand crossbow, rapier |
| Skills | Choose 4 from Deception, History, Insight, Investigation, Mercantile, Perception, Persuasion, Sleight of Hand |
| Alignment | Neutral, locked |
Hit Points at 1st level: 8 + Constitution modifier. At higher levels: 1d8 (or 5) + Constitution modifier per level.
Ability Score Improvements: 4, 8, 12, 16, 19. No spellcasting. Expertise in two skills at level 1, two more at 6.
| Level | Prof. | Features |
|---|---|---|
| 1 | +2 | Silver Tongue, Neutral Passage |
| 2 | +2 | Broker |
| 3 | +2 | Specialty (subclass) |
| 4 | +2 | Ability Score Improvement (or feat) |
| 5 | +3 | Appraiser's Eye |
| 6 | +3 | Network, Expertise |
| 7 | +3 | Specialty feature |
| 8 | +3 | Ability Score Improvement (or feat) |
| 9 | +4 | Evasion |
| 10 | +4 | Smuggler's Cant |
| 11 | +4 | Market Mover |
| 12 | +4 | Ability Score Improvement (or feat) |
| 13 | +5 | Specialty feature |
| 14 | +5 | Reputation Laundering |
| 15 | +5 | Monopolist |
| 16 | +5 | Ability Score Improvement (or feat) |
| 17 | +6 | Cartel |
| 18 | +6 | Specialty capstone |
| 19 | +6 | Ability Score Improvement (or feat) |
| 20 | +6 | Hand of the Market |
Silver Tongue. Mercantile expertise and the best buy/sell margins. Neutral Passage. Trade and travel across all faction lines with no alignment penalty. Broker. Arrange a trade between two parties for a cut, on an enforceable contract. Appraiser's Eye. Read an item's true value, quality, and authenticity; spot forgeries. Network. Call on contacts and hirelings; act as an information broker. Smuggler's Cant. Hidden caches; move contraband past the customs. Market Mover. Nudge local prices for an arbitrage bonus. Monopolist. Corner a commodity in a region for a window. Cartel. Command a standing network of broker NPCs. Hand of the Market. A major, bounded market manipulation once per long rest.
Chosen at level 3 (features at 3, 7, 13, 18).
See Classes for the rest of the roster.
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