The Monk fights with speed and discipline instead of steel and plate: flurries of unarmed strikes, ki-fueled tricks, and mobility nobody else has.
| Hit Die | d8 |
| Primary Ability | Dexterity and Wisdom |
| Saving Throws | Strength, Dexterity |
| Armor | None |
| Weapons | Simple, shortswords |
| Tools | One artisan's tool or instrument |
| Skills | Choose 2 from Acrobatics, Athletics, History, Insight, Religion, Stealth |
Hit Points at 1st level: 8 + Constitution modifier. At higher levels: 1d8 (or 5) + Constitution modifier per level.
Ability Score Improvements: 4, 8, 12, 16, 19.
Martial Arts. Unarmed strikes use a d4 (rising to d10), Dexterity, and a bonus unarmed strike. Ki (from level 2) powers Flurry of Blows, Patient Defense, and Step of the Wind. Unarmored Defense: AC = 10 + Dexterity + Wisdom. Unarmored Movement grows to +30 ft.
| Level | Prof. | Features |
|---|---|---|
| 1 | +2 | Unarmored Defense, Martial Arts |
| 2 | +2 | Ki, Unarmored Movement |
| 3 | +2 | Monastic Way (subclass), Deflect Missiles |
| 4 | +2 | Ability Score Improvement (or feat), Slow Fall |
| 5 | +3 | Extra Attack, Stunning Strike |
| 6 | +3 | Ki-Empowered Strikes, Way feature |
| 7 | +3 | Evasion, Stillness of Mind |
| 8 | +3 | Ability Score Improvement (or feat) |
| 9 | +4 | Unarmored Movement improvement |
| 10 | +4 | Purity of Body |
| 11 | +4 | Way feature |
| 12 | +4 | Ability Score Improvement (or feat) |
| 13 | +5 | Tongue of the Sun and Moon |
| 14 | +5 | Diamond Soul (all saving throws) |
| 15 | +5 | Timeless Body |
| 16 | +5 | Ability Score Improvement (or feat) |
| 17 | +6 | Way feature |
| 18 | +6 | Empty Body |
| 19 | +6 | Ability Score Improvement (or feat) |
| 20 | +6 | Perfect Self |
Stunning Strike (spend ki to stun on a hit) and Diamond Soul (proficiency in every save) are the Monk's signature control and resilience.
Your Way is your path, chosen at level 3 (features at 3, 6, 11, 17).
See Classes for the rest of the roster.
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