The Ranger is the frontier expert: a hunter and tracker who blends weapon skill with nature magic and thrives where the map runs out.
| Hit Die | d10 |
| Primary Ability | Dexterity and Wisdom |
| Saving Throws | Strength, Dexterity |
| Armor | Light, medium, shields |
| Weapons | Simple, martial |
| Skills | Choose 3 from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival |
Hit Points at 1st level: 10 + Constitution modifier. At higher levels: 1d10 (or 6) + Constitution modifier per level.
Ability Score Improvements: 4, 8, 12, 16, 19.
Spellcasting. A half-caster (Wisdom), from level 2. Favored Enemy and Natural Explorer make you deadly and unstoppable against chosen foes and terrain. Fighting Style at level 2.
| Level | Prof. | Features |
|---|---|---|
| 1 | +2 | Favored Enemy, Natural Explorer |
| 2 | +2 | Fighting Style, Spellcasting |
| 3 | +2 | Ranger Archetype (subclass), Primeval Awareness |
| 4 | +2 | Ability Score Improvement (or feat) |
| 5 | +3 | Extra Attack |
| 6 | +3 | Favored Enemy & Natural Explorer improvement |
| 7 | +3 | Archetype feature |
| 8 | +3 | Ability Score Improvement (or feat), Land's Stride |
| 9 | +4 | 3rd-level spells |
| 10 | +4 | Natural Explorer improvement, Hide in Plain Sight |
| 11 | +4 | Archetype feature |
| 12 | +4 | Ability Score Improvement (or feat) |
| 13 | +5 | 4th-level spells |
| 14 | +5 | Favored Enemy improvement, Vanish |
| 15 | +5 | Archetype feature |
| 16 | +5 | Ability Score Improvement (or feat) |
| 17 | +6 | 5th-level spells |
| 18 | +6 | Feral Senses |
| 19 | +6 | Ability Score Improvement (or feat) |
| 20 | +6 | Foe Slayer |
Chosen at level 3 (features at 3, 7, 11, 15).
Your favoured terrain is picked at 1, 6 and 10 from the nine kinds of ground the world actually has: plains, forest, mountain, coast, swamp, desert, ashland, ruin and sea. The choice is permanent. Some of those are one region.
See Classes for the rest of the roster.
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