The Rogue lives on skill and timing: stealth, traps, locks, and a precise strike that hurts far more than it should. Out of combat, the party's key to doors, secrets, and the parts of the economy nobody talks about.
| Hit Die | d8 |
| Primary Ability | Dexterity |
| Saving Throws | Dexterity, Intelligence |
| Armor | Light |
| Weapons | Simple, plus hand crossbow, longsword, rapier, shortsword |
| Tools | Thieves' tools |
| Skills | Choose 4 from the rogue list |
Hit Points at 1st level: 8 + Constitution modifier. At higher levels: 1d8 (or 5) + Constitution modifier per level.
Ability Score Improvements: 4, 8, 10, 12, 16, 19.
Sneak Attack. Once per turn, with advantage or an ally next to the target (finesse or ranged weapon), deal extra damage: 1d6 at level 1, rising by 1d6 every two levels to 10d6 at 19.
| Level | Prof. | Features |
|---|---|---|
| 1 | +2 | Expertise, Sneak Attack, Thieves' Cant |
| 2 | +2 | Cunning Action |
| 3 | +2 | Path feature |
| 4 | +2 | Ability Score Improvement (or feat) |
| 5 | +3 | Uncanny Dodge |
| 6 | +3 | Expertise |
| 7 | +3 | Evasion |
| 8 | +3 | Ability Score Improvement (or feat) |
| 9 | +4 | Path feature |
| 10 | +4 | Ability Score Improvement (or feat) |
| 11 | +4 | Reliable Talent |
| 12 | +4 | Ability Score Improvement (or feat) |
| 13 | +5 | Path feature |
| 14 | +5 | Blindsense |
| 15 | +5 | Slippery Mind |
| 16 | +5 | Ability Score Improvement (or feat) |
| 17 | +6 | Path feature |
| 18 | +6 | Elusive |
| 19 | +6 | Ability Score Improvement (or feat) |
| 20 | +6 | Stroke of Luck |
Expertise. Double your proficiency on two chosen skills (two more at level 6).
Cunning Action. Dash, Disengage, or Hide as a bonus action.
Uncanny Dodge. Halve one attack's damage as a reaction.
Evasion. Take no damage on a successful Dexterity save (half on a fail).
Reliable Talent. Treat any d20 of 9 or less as a 10 on proficient checks.
Elusive. No attacker has advantage against you while you're conscious.
Stroke of Luck. Turn a miss into a hit, once per short rest.
A Rogue chooses a path at level 3 (features at 3, 9, 13, 17).
See Classes for the rest of the roster.
More: All classes · Character · Stats, Skills & Professions · Combat
Always: Mortmain · Start Here · Reference