The Wizard earns power by study: the widest spellbook of any class, prepared and swapped to fit the problem, and a choice of nine schools of magic to specialize in.
| Hit Die | d6 |
| Primary Ability | Intelligence |
| Saving Throws | Intelligence, Wisdom |
| Armor | None |
| Weapons | Daggers, darts, slings, quarterstaffs, light crossbows |
| Skills | Choose 2 from Arcana, History, Insight, Investigation, Medicine, Religion |
Hit Points at 1st level: 6 + Constitution modifier. At higher levels: 1d6 (or 4) + Constitution modifier per level.
Ability Score Improvements: 4, 8, 12, 16, 19 (you may take a feat instead at each).
Spellcasting. A full caster. You prepare spells from a spellbook (Intelligence modifier + level), cast rituals, and grow the book by 2 spells each level (plus copied scrolls). Cantrips known: 3 at level 1, 4 at 4, 5 at 10. Launch note: an accessible 0–3 spell pool is live; higher tiers unlock as membership and season content, though your slots scale fully.
| Level | Prof. | Features |
|---|---|---|
| 1 | +2 | Spellcasting, Arcane Recovery |
| 2 | +2 | Arcane Tradition (school) |
| 3 | +2 | 2nd-level spells |
| 4 | +2 | Ability Score Improvement (or feat) |
| 5 | +3 | 3rd-level spells |
| 6 | +3 | School feature |
| 7 | +3 | 4th-level spells |
| 8 | +3 | Ability Score Improvement (or feat) |
| 9 | +4 | 5th-level spells |
| 10 | +4 | School feature |
| 11 | +4 | 6th-level spells |
| 12 | +4 | Ability Score Improvement (or feat) |
| 13 | +5 | 7th-level spells |
| 14 | +5 | School feature |
| 15 | +5 | 8th-level spells |
| 16 | +5 | Ability Score Improvement (or feat) |
| 17 | +6 | 9th-level spells |
| 18 | +6 | Spell Mastery (cast one 1st- and one 2nd-level spell at will) |
| 19 | +6 | Ability Score Improvement (or feat) |
| 20 | +6 | Signature Spells (two 3rd-level spells always prepared, free once per rest) |
Arcane Recovery. Recover some spent spell slots on a short rest, once per day.
At level 2 you choose an Arcane Tradition. One of nine schools, gaining features at 2, 6, 10, and 14.
The Wizard is one of the two bases the Archmage rises from. See Classes for the rest of the roster.
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