Mortmain's economy is the real game underneath the combat. Nothing you buy came from nowhere. Somebody dug it, grew it, hauled it or killed something for it, and somebody has to do that again tomorrow.
Copper, Silver and Gold, a hundred to one at each step. The ladder stops there.
Nothing in the game converts to real money. No rate, no cash-out, no coin.
Every settlement has a market, and its prices are local. They form out of what is actually being bought and sold in that place, by the people standing in it.
No price is capped. Not at the top, not at the bottom. A thing is worth what the room will pay, and the room changes.
Regions are not equal at making things. What one place turns out by the cartload, another cannot make at all.
Goods crossing a border are taxed, and an outsider pays more than a local. How much more depends on where you stand with that power and that faith.
You can pay it on the honest road, or take the lanes and pay in risk instead. Getting caught costs you the cargo and your standing, with the power that caught you and with every lawful power that hears about it.
Some skills and some classes shave what you pay. None of them get you to nothing.
A networked house that reaches past your local market, furthest from the great trade cities. It charges for the privilege.
A settlement whose buyers keep going away empty-handed does not stay that way forever. Word gets out, and traders come.
They cannot be killed, and nobody has worked out how to find one on demand. They arrive on their own schedule.
Moving goods is a profession in its own right. Free companies run caravans and hire escorts; guilds move in bulk; ships carry what no wagon can reach.
Property is the heaviest thing you will ever own. A stall, a shop, a warehouse, an estate: each charges you rent and tax for as long as you keep it.
The roads and the sea lanes are where fortunes are made and where they are taken. See Guilds, Charters & Territory and The Sea.
Playing: Combat · Guilds, Charters & Territory · The Sea · Tournaments
Always: Mortmain · Start Here · Reference